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arezey

Joined: 16 June 2005
Posts: 1599
10 February 2006 11:18 (UK time)

I made the second release of M2M1, this was really delayed because of missing objects and maps undone. But here it is, 2 weeks of delay, with papercut's wasted sprites, the art student, the bird and w/e.

BTW, this is beta still! The final release is still <b>far</b> away.

Edited: 10 February 2006 11:20


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VR_Rat

Joined: 20 January 2006
Posts: 396
10 February 2006 23:58 (UK time)

Uh, why are you making a meteor1 mod for meteor2?

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mike323
Joined: 23 January 2005
Posts: 745
11 February 2006 04:24 (UK time)

Because its awesome!

Very impressive! I thought i was in M1 there for a while.

Edited: 11 February 2006 04:30


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arezey

Joined: 16 June 2005
Posts: 1599
11 February 2006 14:53 (UK time)

Uh, I found a small prob in my thing, the gunship goes gray when killed, I'll fix it for the next one. My objectives are for v 1,2

* finish the Final Battle, Delta and Alpha maps
* start some new maps too (like the farm hideout and sneaking map)

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VR_Rat

Joined: 20 January 2006
Posts: 396
11 February 2006 20:40 (UK time)

If someone made a copy of one of the maps for you would you accept it if it was close enough to the original.

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arezey

Joined: 16 June 2005
Posts: 1599
12 February 2006 07:08 (UK time)

Yes I would. Map helping speeds always the releases and "unlocking" new maps for play. There is also some maps that are not done, you could help me alot if you would finish them off. You know, I need many weeks to get a map finished properly, map help always comes in handy!

BTW you can get the map size by taking the original map size, for example 130 by 160. Multiply them both by 16 and you get the map size like 2080 by 2560. If the map size goes lower than 1500 (the minimum) you can take it and cut the rest of the map by filling it with a closed sector. I always inform the player by giving a message "Sorry, but the map couldn't be smaller =D" and I sometimes even laugh to it.

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VR_Rat

Joined: 20 January 2006
Posts: 396
12 February 2006 21:06 (UK time)

Okay, I'll send you any maps via fourm if I recreate them.

EDIT:Why don't you post a list of which levels you are currently working on so no one recreates a level that you already made, but have not released?

Edited: 12 February 2006 21:22


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Rondom

Joined: 03 December 2005
Posts: 65
13 February 2006 12:50 (UK time)

Hey Aleksanteri, Id like too much if I can help u to make ANYTHING !

If u want I can help u to finish thats maps, but u need first to tell US what u need !

Do the Vir idea !

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arezey

Joined: 16 June 2005
Posts: 1599
13 February 2006 16:43 (UK time)

Heh, I have only working on the last level, all others are spare game... I actually have pretty much resources, but I quess I need to import the flowers. But, what I <b>really</b> need is feedback. I need to know where are the best parts, where I should be more carefula at and I sometimes need to leave my work pretty fast so errors may appear so I need to know if there is any errors.

I think that the best way to get them to me is emailing them, drillguard@yahoo.com. Then we don't need to have JbServer blotted with compressed maps and I have 1 gig free space on my email account! I am still wondering why there is that much!

I will also put here a list of the maps in the campaign, I will put a - strikeline when a map is done and I have it.

You can do HeadToHead too.
<hr>
<fieldset>
<legend>M2:M1 Campaign list</legend>
<s>Forwarding Base</s>
Village
Farm Hideout
Outpost Siege
Battle Field
Over the Top
<s>Enemy Headquarters</s>
Jail Break
Sand Storm:
1
2a
2b
3
4
5
6
GNV Sneak map
Security Complex (sector base already)
Alpha (sector base already)
Beta
Delta (sector base already, contact me via email to have this job)
Final Battle

<legend>Head To Head</legend>
3Way
BadZone
Conveyor
Darkness
Fortress
Kabul
Maze
Outpost
Race
Volcanic Siege(job avaivable in 1,2)
Trap
WaterWorld (sector base already)
</fieldset>

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VR_Rat

Joined: 20 January 2006
Posts: 396
13 February 2006 23:22 (UK time)

If you want feed back then I think it was a great Idea that in forwarding base you made the bomber crash instead of it just sitting there.
Is it possible to make a bitmap of the entire level? if there is that would make the remaking alot easier.

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me_mantis

Joined: 26 September 2003
Posts: 1152
14 February 2006 02:55 (UK time)

Yes, thats possible, but a 2048 by 2048 map texture is 40mb.
The final map in meteor 2 was 400 megabytes as a texture!

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arezey

Joined: 16 June 2005
Posts: 1599
14 February 2006 16:33 (UK time)

I do not use the map texture bitmaps. I open both meteors and switch them when I forget a thing or need a sharp coordinate.

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James Bunting
Joined: 17 September 2003
Posts: 1308
14 February 2006 20:01 (UK time)

Yes nice job, especially with Base Delta, thats quite a lump of work you have done there.

You need to stick some "folder.txt" in the base\savegame folder because the installer does not create the folder.

I have a cunning plan that could save you rather a lot of time but then again writing a map conversion tool could prove tricky lol.

Edited: 14 February 2006 20:01


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arezey

Joined: 16 June 2005
Posts: 1599
15 February 2006 12:25 (UK time)

Nah, I don't want a map conversor. Why should I do a mod with no hand map conversion? That's where all my fun comes from!

Base Delta was actually made at the time I was gone last October, when I came back, I thought to send it to you or mantis to put on MeteorMods, but THEN I came with a brilliant idea to do this mod.

Of course I might need a help hand to save time that people wouldn't need to wait the whole year for a map pack lol.

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Rondom

Joined: 03 December 2005
Posts: 65
15 February 2006 15:36 (UK time)

Great ! but I must to know WHERE I beguin !!! (because its new for me, its too simple, that can be dificult to understanding)

First I down the yor mod, for before help you, ......
and is just it right ????

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VR_Rat

Joined: 20 January 2006
Posts: 396
15 February 2006 20:33 (UK time)

HOW do you take an entire map bitmap?

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arezey

Joined: 16 June 2005
Posts: 1599
16 February 2006 11:16 (UK time)

You can take an entire bitmap by opening up your console during gameplay and entering "BigScreenShot (filename)". Like, "BigScreenShot delta.pcx" takes a bitmap of the map into meteor2folder\delta.pcx. Usually the meteor2folder is C:\games\meteor2, I think...

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VR_Rat

Joined: 20 January 2006
Posts: 396
16 February 2006 21:10 (UK time)

Thanks, I think now I'll split my time between doing my mod's first release (sometime in hopefully the near future) and doing the second level on meteor.

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VR_Rat

Joined: 20 January 2006
Posts: 396
16 February 2006 23:38 (UK time)

Wha?! Gimp's not reading the .pcx file that I'm exporting!

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arezey

Joined: 16 June 2005
Posts: 1599
26 February 2006 08:35 (UK time)

Hmmmm, I'm still having probs with Gimp...

But, I'm currently working on the v 1,11 beta of M2M1, release really close. It features a fix and 1 new map! (finalbattle!!)

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