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me_mantis

Joined: 26 September 2003
Posts: 1152
24 September 2005 05:14 (UK time)

I am sure somewhould have posted about this if they knew, but I decided to let you all in on this.

http://www.meteormods.com/meteor2/MiscFiles.asp

Its the Meteor 2 introduction movie in 1500kbps quality.
I may have time this year to remake it in h.264, but that would take a while to render.
Hopefully a storyline will be ncluded in meteor 2 that explains what I know when I made this video.


Also, new Meteor2 maps are the only thing that will on the top of meteormods.com now. All the extra files will not be seen there, so you should check the pages every now and then.


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arezey

Joined: 16 June 2005
Posts: 1599
24 September 2005 05:34 (UK time)

Super-movie, dude!!!

Really, that one should be used instead of the old one.
How long it took?

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Assain

Joined: 02 November 2003
Posts: 979
25 September 2005 01:22 (UK time)

Wow, i would seriously use this one instead, its ALOT more kick @ss with sounds and all >:D



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arezey

Joined: 16 June 2005
Posts: 1599
25 September 2005 05:20 (UK time)

this is wmv and meteor 2 can't read this file...
Still, real cool vidio, and how long it took?

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Assain

Joined: 02 November 2003
Posts: 979
25 September 2005 06:15 (UK time)

I belive if you have a movie editor, you can just open this file and make it .gif and the sounds for it a .wav

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me_mantis

Joined: 26 September 2003
Posts: 1152
26 September 2005 18:32 (UK time)

Acutally, it is a .gif, and I have the soundtrack as a .s3m =D
We may see more of this in meteor 2 soon.

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arezey

Joined: 16 June 2005
Posts: 1599
27 September 2005 06:07 (UK time)

Wow, you made the cool soundtrack your own?
I think that this movie wasn't easy. =D
How long it took to make this vidio?

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me_mantis

Joined: 26 September 2003
Posts: 1152
27 September 2005 17:50 (UK time)

It was a school project, so I started on ot soon after I finished all the text book stuff.
It was about 2 months of work, and 40 hours of rendering!


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arezey

Joined: 16 June 2005
Posts: 1599
27 September 2005 18:16 (UK time)

Rendering? What's that?

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Assain

Joined: 02 November 2003
Posts: 979
27 September 2005 20:39 (UK time)

A render in a game typically = a visualization showing a concept of what the games objects/ect looks like in game. It is usually a 3D/highly detailed version of the actual object that is used in-game. Renders are used commonly as teasers, screenshots to hype up a game, or in-game cinimatics.

So, "rendering" is the process of making the renders. Many 3D games (such at Unreal or Unreal Tourny) make high quality renders of the objects, show them off, and then use those objects and dumb them down (making the polygon count lower, lower quality textures, removing some features, pretty much making it less detailed) for in-game use.


Almost all games though never use renders for in-game, as the computers/engine could never run such high-quality stuff (assuming its a 3D game). Although, over at http://www.elderscrolls.com , on their game called "The Elder Scrolls IV: Oblivion", this company is truely probibly the first company to use (and have it work wonderfully) render-like graphics for in-game. And its not guided either, its a full time FPS/RPG, where you can do almost anything you want. Sure is gonna change the way new games are made.

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me_mantis

Joined: 26 September 2003
Posts: 1152
27 September 2005 20:40 (UK time)

Almost got it right!
Rendering is the process by which a 3D model is givin a final pass by a computer system to calculate features of the model that do not render in real time such as bump mapping, reflections, opacity, and various other non-realtime effects.
When I render a scene, my coputer calculates the scene, and makes every frame into a picture, and then puts it into a video file.

Edited: 27 September 2005 21:05


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Assain

Joined: 02 November 2003
Posts: 979
27 September 2005 21:03 (UK time)

R teh inner ^_^

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
28 September 2005 02:43 (UK time)

QUOTE: <i>R teh inner ^_^ </i>

What the hell does that mean? lol
*Papercut
Pro-Murder.
Legalize Crime.


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Assain

Joined: 02 November 2003
Posts: 979
28 September 2005 11:50 (UK time)

I was responding to mantis post, but he edited it to answer the qustion from aleks ;)

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arezey

Joined: 16 June 2005
Posts: 1599
22 October 2005 12:30 (UK time)

ME_MANTIS, I got you! I found the soundtrack as a part in <a href="http://www.trideja.com/music/mp3/corwin_finale-medley.mp3">Corwin's Finale Medley</a>!!! time 18.27.

How did you convert it to S3M????

Edited: 22 October 2005 12:32


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me_mantis

Joined: 26 September 2003
Posts: 1152
22 October 2005 14:24 (UK time)

Hee Hee Hee. I believe that the original songs from Final Melody were all .it/.s3m./.mod or .mp3. I used statshine from Minimus for a while in the movie, but I switched to Simons song, b/c it was in the game. In the .s3m soundtrack the song doesn't play. Its just for soundfx.

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arezey

Joined: 16 June 2005
Posts: 1599
22 October 2005 17:42 (UK time)

:) Do you know how to get <i>I.B.M. Jam</i> (that's it's name) as a module?

I had also extracted it from other midi, I have I.B.M. Jam as an MP3 now

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