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lgatti

Joined: 08 October 2003
Posts: 7
27 April 2005 08:20 (UK time)

Collision detection doesn't match sprite and sector shapes and seems imprecise in various ways:
- vehicles near a wall must turn t move even if they don't overlap the wall
- grenades can enter a wall sector and bounce inside the wall



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Assain

Joined: 02 November 2003
Posts: 979
27 April 2005 21:02 (UK time)

Read my previous post in your "pathfinding" thread :)

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