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40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
13 February 2005 01:18 (UK time)
Cone light types angles move less smoother than other lights, this was noticed well with the flashlight.
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fuzinavl Official Sponsor Joined: 06 October 2004 Posts: 287 |
13 February 2005 03:40 (UK time)
Smoother flashlights would eat memory because there is a pre-computed blending sprite for each angle. A blending polygon algorithm would do the trick, but that's work. Maybe JB could put a "# of flashlight angles" variable in the .ini file. (minimum of 8) Edited: 13 February 2005 03:44 You need to login to create posts in this thread. |
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