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40oz
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Joined: 03 January 2004
Posts: 1799
13 February 2005 01:18 (UK time)

Cone light types angles move less smoother than other lights, this was noticed well with the flashlight.
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fuzinavl
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Joined: 06 October 2004
Posts: 287
13 February 2005 03:40 (UK time)

Smoother flashlights would eat memory because there is a pre-computed blending sprite for each angle. A blending polygon algorithm would do the trick, but that's work.
Maybe JB could put a "# of flashlight angles" variable in the .ini file.
(minimum of 8)

Edited: 13 February 2005 03:44


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