Location: JBPLAY \ Meteor 2 \ Error Reporting \ conveyor belts override walls Back to Threads |
fuzinavl Official Sponsor Joined: 06 October 2004 Posts: 287 |
26 December 2004 19:51 (UK time)
in "foxtrot", I was riding the south western belt with a big mech. I was inside of a cargo room against the north wall. The conveyor belt surrounds the room on the South, West, and North sides. Apparently, if one of the "feet" of the mech touches a conveyor belt, I can get pulled through walls. Edited: 26 December 2004 19:53 You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
26 December 2004 23:17 (UK time)
Damn, someone found that bug, I had been hiding it for ages. You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
26 December 2004 23:17 (UK time)
When you are on a belt there is no collision detection lol. You need to login to create posts in this thread. |
fuzinavl Official Sponsor Joined: 06 October 2004 Posts: 287 |
27 December 2004 18:14 (UK time)
COuld you make the "feet" of the mech closer together, or make sure thick walls aren't sitting on top of belts? Edited: 27 December 2004 18:14 You need to login to create posts in this thread. |
IMYSC2000T Joined: 17 October 2004 Posts: 237 |
30 December 2004 02:59 (UK time)
Haha! ROFL! THIS BUG'S BACK! Heh! I was the one who originally found this bug and reported it but JB decided to keep quiet on the matter until he could find some time to revamp the collision-detection (that's what he told me anyway, IIRC). By the way it's not really the feet of the Mech though. It's the physical surface area of the sprite that needs to be changed (in size probably). Not that it would matter much because of the lack of collision-detection. Actually, here's the address link to that thread I posted: http://www.jbserver.com/forums/ThreadView.asp?ForumId=4&TopicId=21&ThreadId=390 (though there's probably not a whole lot more there that can help you). Edited: 30 December 2004 03:10 You need to login to create posts in this thread. |
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