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fuzinavl
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Joined: 06 October 2004
Posts: 287
26 December 2004 19:51 (UK time)

in "foxtrot", I was riding the south western belt with a big mech. I was inside of a cargo room against the north wall. The conveyor belt surrounds the room on the South, West, and North sides. Apparently, if one of the "feet" of the mech touches a conveyor belt, I can get pulled through walls.

Edited: 26 December 2004 19:53


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James Bunting
Joined: 17 September 2003
Posts: 1308
26 December 2004 23:17 (UK time)

Damn, someone found that bug, I had been hiding it for ages.

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James Bunting
Joined: 17 September 2003
Posts: 1308
26 December 2004 23:17 (UK time)

When you are on a belt there is no collision detection lol.

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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
27 December 2004 18:14 (UK time)

COuld you make the "feet" of the mech closer together, or make sure thick walls aren't sitting on top of belts?

Edited: 27 December 2004 18:14


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IMYSC2000T

Joined: 17 October 2004
Posts: 237
30 December 2004 02:59 (UK time)

Haha! ROFL! THIS BUG'S BACK! Heh! I was the one who originally found this bug and reported it but JB decided to keep quiet on the matter until he could find some time to revamp the collision-detection (that's what he told me anyway, IIRC).

By the way it's not really the feet of the Mech though. It's the physical surface area of the sprite that needs to be changed (in size probably). Not that it would matter much because of the lack of collision-detection.

Actually, here's the address link to that thread I posted: http://www.jbserver.com/forums/ThreadView.asp?ForumId=4&TopicId=21&ThreadId=390

(though there's probably not a whole lot more there that can help you).

Edited: 30 December 2004 03:10


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