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Flammable Maniac Joined: 30 June 2004 Posts: 209 |
17 September 2004 06:22 (UK time)
in the beta, is it a disabled thing, or is there something wrong with the waypoint icon in the map editor (or is it just me who cant figure out to use it)? You need to login to create posts in this thread. |
Assain Joined: 02 November 2003 Posts: 979 |
18 September 2004 01:14 (UK time)
It wasnt included in the beta, it will be on the "To do list" or "Pretty much there" list You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
18 September 2004 07:15 (UK time)
Waypoints will be in the next beta (1.3) which is almost done. You need to login to create posts in this thread. |
Flammable Maniac Joined: 30 June 2004 Posts: 209 |
19 September 2004 18:09 (UK time)
Kickass! You need to login to create posts in this thread. |
Knasp Joined: 18 June 2004 Posts: 158 |
19 September 2004 18:42 (UK time)
GREAT!!!! You need to login to create posts in this thread. |
Knasp Joined: 18 June 2004 Posts: 158 |
19 September 2004 18:42 (UK time)
GREAT!!!! You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
22 September 2004 09:00 (UK time)
Hopefully Swallow Lake will feature a train which goes all over the level (you can't actually ride on it). You need to login to create posts in this thread. |
Agent Nightfire Joined: 21 August 2004 Posts: 223 |
21 October 2004 21:00 (UK time)
Aww. That's ok. Oh well. Is there any way can possible because I am thinking about putting that in my mod. Edited: 21 October 2004 21:01 You need to login to create posts in this thread. |
Assain Joined: 02 November 2003 Posts: 979 |
21 October 2004 22:21 (UK time)
What about making a script that when goign over the trigger, it puts YOU on a way point and you go automated until end of way point line. This would be good for "cinimatic" scenes in-game. You need to login to create posts in this thread. |
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