Location: JBPLAY \ Meteor 2 \ Error Reporting \ units rotate too slowly Back to Threads |
Raaka-arska Joined: 22 September 2003 Posts: 109 |
12 September 2004 14:32 (UK time)
If I create a unit that moves fast and is ground infantry it's only problem is that it rotates slowly. I think that it should rotate the same speed it's moving. You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
12 September 2004 16:36 (UK time)
Which Object Class (Object Type Editor)? Do you mean Human/Tank? James. You need to login to create posts in this thread. |
Raaka-arska Joined: 22 September 2003 Posts: 109 |
13 September 2004 07:49 (UK time)
I've tried both human/tank and car/truck and they both act the same way (is this a bug?) first they roam to random direction then they rotate slowly and then they roam to random direction again. You need to login to create posts in this thread. |
GAU-8 vs Life Joined: 02 June 2004 Posts: 65 |
13 September 2004 09:55 (UK time)
They also tend to avoid (pretend they not see) the player. But if there is a good guy vehicle (even if empty) nearby, they go kill it instead. Even if I'm right behind them! They don't need to face the player completely to shoot -if the projectile's point of origin has a free line of sight towards you, the weapon shoot (if at range). Like a tank aiming north and firing 90 degrees to the east/west just because the shell is drawn from the muzzle (upper end of the weapon sprite). You need to login to create posts in this thread. |
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