Location: JBPLAY \ Meteor 2 \ Error Reporting \ Map blips bug Back to Threads |
ParaSait Joined: 26 June 2007 Posts: 1478 |
11 August 2010 19:00 (UK time)
Yes, another bug report! After all this time, I still keep finding bugs in Meteor 2. Interesting game... Anyway here's a screenshot: See nothing odd on first sight? Well, then look again very carefully. Look at the icon of that crater object... it's an "I", which is supposed to be a "thing" and thus displayed as a yellow blip. But if you look at the minimap, you see a red blip. Evil crater? The rest of the red blips you see on the shore area are craters of that type 2. Crater 2's however are yellow like it's supposed to be.
Edited: 11 August 2010 19:23 You need to login to create posts in this thread. |
Archie Joined: 13 March 2010 Posts: 72 |
19 December 2010 18:39 (UK time)
Nice find. You need to login to create posts in this thread. |
me_mantis Joined: 26 September 2003 Posts: 1152 |
22 December 2010 19:13 (UK time)
haha.. clever =) Is it an enemy flat object in the map editor? You need to login to create posts in this thread. |
arezey Joined: 16 June 2005 Posts: 1599 |
31 December 2010 18:30 (UK time)
I noticed that pretty early when I played Meteor 2 but just didn't care about it. You need to login to create posts in this thread. |
nyasudah Official Sponsor Joined: 06 February 2005 Posts: 832 |
01 January 2011 05:05 (UK time)
Same here.
You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
26 July 2011 22:57 (UK time)
An interesting bug all the same. Did I mention that I am also working on a new version/rewrite of M2? No wait I didn't. You need to login to create posts in this thread. |
nyasudah Official Sponsor Joined: 06 February 2005 Posts: 832 |
27 July 2011 05:10 (UK time)
You should mention more things for sure.
You need to login to create posts in this thread. |
DarkRain Joined: 01 March 2007 Posts: 1193 |
27 July 2011 09:15 (UK time)
Well, this was a surprise
You need to login to create posts in this thread. |
ParaSait Joined: 26 June 2007 Posts: 1478 |
27 July 2011 15:31 (UK time)
Great news... hope it'll have an improved netcode too, so we can finally deathmatch with each other without too much pain in the butt.
You need to login to create posts in this thread. |
Spy Joined: 05 October 2007 Posts: 1031 |
27 July 2011 18:47 (UK time)
Sounds awesome, I hope it has a possibility to use a tile-style map editor like in M1.
You need to login to create posts in this thread. |
ParaSait Joined: 26 June 2007 Posts: 1478 |
28 July 2011 18:48 (UK time)
I doubt that. The m2 map format isn't tile based. You could, however, make a tile-based map editor that creates sector shapes based on the homogenous chunks of tiles, but I think that'd be rather complex to do and it'll need a lot of big changes.
You need to login to create posts in this thread. |
Archie Joined: 13 March 2010 Posts: 72 |
28 July 2011 20:11 (UK time)
Well, I hope it will have slower scrolling speed though (map editor) Its a pain. X_X You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use