Location: JBPLAY \ Meteor 2 \ Error Reporting \ M2 MP testing Back to Threads |
me_mantis Joined: 26 September 2003 Posts: 1152 |
08 March 2007 19:12 (UK time)
I'll finally get a chance to MP test this coming week, so I will hopefully have a complete list of the remaining issues by next saturday. =) You need to login to create posts in this thread. |
me_mantis Joined: 26 September 2003 Posts: 1152 |
13 March 2007 18:43 (UK time)
Alrighty... I playtested my RTSS Mod, and its got some bugs that are most likely my fault, but I also played my Ravagers of Mod, and it has some issues that are caused by Meteor 2. --> Spawning. 90% of the time, we would host on 1 computer, join on another computer, and the client wouldn't spawn... It would say waiting for spawn (the black spawn screen). Then the server computer would say "Paul(or whoever was joining) has left the game." --> We did get the game started, a few times, but it never lasted longer than 40 minutes without crashing. Every time it crashed was when a player (host or client) activated a toolbar. --> Whenever sectors on the map were changed, the game paused to adjust, so I'm going to use invincible objects instead. --> Sc_SetSectorTriggerEnabled(sector ID, 0 or 1 ); This command only works for the host. It doesn't reactivate the sectors triggers on the clients games when triggered by any event. The only way around this is if the host types it into his console, it will reactivate the sectors for the client. Using this command doesn't work either. SC_PassToConsole("SC_SetSectorTriggerEnabled(StaticFlags[24],1);" I'll be playing around with my mods, and I'll probably rerelease them next week. You need to login to create posts in this thread. |
me_mantis Joined: 26 September 2003 Posts: 1152 |
15 March 2007 22:22 (UK time)
the game occasionally crashes when the host activates toolbars. You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
16 March 2007 18:21 (UK time)
You already said that. It was your second bullet =P
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me_mantis Joined: 26 September 2003 Posts: 1152 |
16 March 2007 20:16 (UK time)
I figured out that its only the host, and I played my game more, so I know that it is the main issue. You need to login to create posts in this thread. |
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