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d34db34t

Joined: 25 March 2004
Posts: 145
05 February 2009 00:36 (UK time)

Hey, I'm back again, finally!

I have a bit of a problem with some player weapons in a mod I'm making. The problem is that whenever I walk over a weapon powerup placed in a map, the powerup gets 'destroyed' but I don't get credited the item.

When I checked the player weapon settings in the player char editor, all of my weapons seem to have a 'max' value of 0 (see 'scr1 below'). However in my itemdefs.txt, they all have a max of 1 (see 'scr2').

Can someone help?:)

Edited: 05 February 2009 00:49


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Canuck

Joined: 31 August 2007
Posts: 419
05 February 2009 03:39 (UK time)

That's weird. I've no idea what could have caused that problem.

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DarkRain

Joined: 01 March 2007
Posts: 1193
05 February 2009 17:18 (UK time)

Welcome back, d34db34t! ;) Have you detached the weapon to the player character in the player character editor? If you have made a new player, you should detach the weapon to him (if it's the default Meteor player, you will also have to do that). However, It's great that you have started making a mod.

The Dark Age is upon us! Quake 2 mapmaker.


Edited: 05 February 2009 17:28


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d34db34t

Joined: 25 March 2004
Posts: 145
06 February 2009 01:54 (UK time)

DarkRain wrote:
Welcome back, d34db34t! ;) Have you detached the weapon to the player character in the player character editor? If you have made a new player, you should detach the weapon to him (if it's the default Meteor player, you will also have to do that). However, It's great that you have started making a mod.


I have attached the weapons to the player. However the problem is that although I have the max values for the weapons set to 1, when I add them to the player the max values read 0.

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DarkRain

Joined: 01 March 2007
Posts: 1193
06 February 2009 12:42 (UK time)

It is pretty weird indeed. Unfortunately I can't think of something that can help you.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 06 February 2009 12:44


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