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Raaka-arska

Joined: 22 September 2003
Posts: 109
10 February 2004 21:29 (UK time)

1. When I delete a frame in sprte editor game crashes.
2. When I put none for ammo item in PCE the weapon uses my hit points instead of nothing.

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James Bunting
Joined: 17 September 2003
Posts: 1308
11 February 2004 21:20 (UK time)

1. I thought this was tested, something must have slipped here. Given the enormus amount of work carried out around the game this is no surpise. Does this ALWAYS happen?

2. Thats "sort of" by design. You need to set an item for weapons because it will always take ammo (non-ammo weapons are not supported). If you don't specify an item then it uses the default (being the first defined item) item which happens to be "Hit Point".

James.

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Dave Man

Joined: 19 October 2003
Posts: 374
12 February 2004 01:02 (UK time)

There is also another bug when I start up Meteor the load menu pops down to the bottom and then back up and for the rest of the game the screen that shows you the latest commands appears at the middle of the screen.

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red_Marvin

Joined: 09 February 2004
Posts: 7
12 February 2004 08:32 (UK time)

(Edited because of newer tests)
v 1.2: I'm not sure if this is a bug...
When I have the mouse crosshair active (by RMB click or option selection)
and I move and stop the player moves a few pixels towards the
crosshair. This makes sneaking with crosshair difficult

Edited: 12 February 2004 14:47


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Raaka-arska

Joined: 22 September 2003
Posts: 109
12 February 2004 13:17 (UK time)

Yes it always crashes when I try to delete a frame.
Why non-ammo weapons are no longer supported?
It was cool to make melee weapons in previous versions of meteor
now if I make a melee weapon It'll have to use something for ammo which is stupid (think about a knife with 999999 ammo)

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James Bunting
Joined: 17 September 2003
Posts: 1308
14 February 2004 10:02 (UK time)

Arrrrrrghhhh, 3 topics in one thread!

Sprite Editor: Clearly I need to look at the Sprite Editor delete code, bare with me.

Ammo: I don’t recall there ever being support for non-ammo weapons, if they worked then it was luck. It should have still taken an item from somewhere. It seems that I now have a case to add support for this.

Menu Thing: Uh? The message output sounds like it ok but the menus move? Any chance of a screenshot (F12 to save PCX or Print Screen & paste to a standard GFX editor)?

RMB Crosshair keep moving: I know about this, its a glitch that is connected with the movement logic…

When the players stop moving they slow down and then come to a stop, that’s by design (its much more noticeable with the Hoverboard).

Condition 1: When the RMB is down the players move in the direction of the cursor (or WSAD) keys (independently of where they are looking).

Condition 2: When the RMB is not down players rotate (look to) to the movement angle (decided by which cursor key is pressed) and then move in the direction that they are looking.

The result of all this means that when the RMB is released (Condition 1 to Condition 2) players may move slightly in the wrong (cursor) direction. I have tried to explain it here but its probably confusing (even I am struggling at this point).

James.

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Dave Man

Joined: 19 October 2003
Posts: 374
16 February 2004 13:37 (UK time)

While working on my mod, I can't load my mod using the bat file for the mod, it loads meteor but none of the changes in the mod base folder are there, like it inever even looked at the mod base folder.

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James Bunting
Joined: 17 September 2003
Posts: 1308
16 February 2004 18:11 (UK time)

There must simply be an error in the batch file or the mod folder. When I tested the mod I put the files directly into the "Base-Army101" folder (with the normal sub-folders below maps, tiles etc).

Its like this...

<font face="courier">
- Meteor
   - meteor.exe
   - main.dat
   - More files!
   - Base
      - Tiles
      - Maps
      - More folders!
      - gamedefs.txt
      - itemdefs.txt
   - BaseArmy101
      - Tiles
      - Maps
      - More folders!
      - gamedefs.txt
      - itemdefs.txt
</font>

My batch file reads...
meteor.exe -base Base-Army101

Edited: 16 February 2004 18:14


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Dave Man

Joined: 19 October 2003
Posts: 374
16 February 2004 19:24 (UK time)

Yeah, that would explain the problem, my batch file reads
meteor.exe files-Army101
which is different from the correct path.

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Dave Man

Joined: 19 October 2003
Posts: 374
19 February 2004 13:24 (UK time)

Nope, that still doesn't work, I changed the text in the batch file but it still loads normal meteor, not my mod.

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me_mantis

Joined: 26 September 2003
Posts: 1152
10 March 2004 18:55 (UK time)

about the .bat files. You should rename your mod folder to "davearmy" and your .bat to "meteor -base davearmy"

I am working on a mod and its folder is "afgan" and my afgan.bat is this "meteor -base afgan "

this should work fr you

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