--note for full version see com-ful2.txt--
Doom 2 Version: 1.9 
================================================================
Title                   : Enigmatic Complex     Computer Lab version 2.0    
Filename                : COMPLEX2.WAD
Author                  : Grimm
Email Address           : grimmssac@yahoo.com 
Misc. Author Info       : 13 year-old trying to make a good WAD. Playing Doom
			  since about 6. 
Description             : (for story, see COM-FUL2.TXT)
			  
			  Type complex2 to begin. The DeHackEd patch changes 
	the level names under the map.
			  
			  Enigmatic Complex is a large wad (it jams up 
	DEU 5.21 and BSP 1.2)  that largely takes place inside a large 
	complex. It is the first level of a new doom. It takes me around 
	twenty minutes to complete with 100% on everything, so it will 
	probably take you a little longer. The dificulty goes from easy to 
	hard. In UV you should be able to make it through the fighting without 
	too much trouble, but there are some hairy moments that will probably 
	kill you when you first run across them. The "marble" area has 155 
	monsters. There was originally going to be a lot more to this level 
	(like bathrooms, a mess hall, and secruity cameras), but I ran out of 
	memory. 
		I tried to make this as bug-free as possible without 
	sacrificing parts of the level. I also tried to align every texture
	(manually). I didn't do one area with pentagon wall textures, because 
	the damn things are to hard to align. Anyway, if you find any bugs,
	e-mail me. Also, feedback! Please give plenty of feedback! I'd enjoy
	seeing some demos of this level, too.
Additional Credits to   : id software for this great game
			  DEU 5.21 for getting me into this 
			  Wintex for teaching me how to make the cool 
			  wrap-around sky texture
			  Alberto Barsella (MNTFIRE.WAD) for the lighting and 
			  door ideas 
			  Tom Neff (MAVERICK.WAD) for the "wall-sky" idea 
			  (I realize id used it too, but that wad introduced 
			  it to me) 
			  Daniel Griffiths (XENO11.WAD) for the sky texture
			  Green Goblin (GGDEATH!.WAD) for the intermission
			  screen level name idea
			  EP4B.WAD for the music
			  Robert Fenske, Jr. (SPCHAUNT.WAD) for the glass
			  texture and the SOLARSYS texture and for bringing                         
			  to my attention the Doom 2 "fast doors"
			  The good folks at Doomworld (specificcaly, boris 
			  and Ultimate DooMer) for inadvertanely teaching 
			  me how to add new switch textures
================================================================

* Play Information *
		
Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : No (maybe in a later version)
Difficulty Settings     : Fully implemented (even changes the position of some 
			  keys)
New Sounds              : No
New Graphics            : Yes, a cool wrap-around sky texture (modified from 
			  XENO11.WAD), a glass texture, the PLANET1-style 
			  SOLARSYS texture, plus twenty-one old Doom 1 
			  textures, three new switch textures,  fifteen of the 
			  menu pictures, and the end level screen and level 
			  name. 
New Music               : Yes, from EP4B.WAD, and the intermission screen 
			  music, taken from The Ultimate Doom.
Demos Replaced          : #2. It's me beating the level on UV. Note that this
			  reveals all of the level except for the "marble" 
			  area, and therefore should not be viewed until 
			  after you beat the level.

* Construction *

Base                    : Barely based on COMP_LAB.WAD (my first working wad;
			  availible upon request) 
Build Time              : 62.5 hours to build; 
			  5 hours to align textures and check over; 
			  2 hours to convert to Doom 2;
			  10+ hours to make the new textures;
			  79.5 hours total
Editor(s) used          : DEU 5.21, BSP 1.1x, DCK 2.2, WINTEX 3.41-4.7, RMB 2.2
			  DM2, Paintbrush
Known Bugs              : There's a slight HOM near the control room grates 
			  and in the hangar, and there could be a HOM in the 
			  "marble" area; in the "marble" area one of the 
			  creatures doesn't show until you get close, due to  
			  the amount of things onscreen


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, as long as 
you give me credit. Authors MAY use the textures, sounds, and/or music 
presented in this level, as long as I and the people who made them are given 
credit.


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.




* Where to get this WAD *

FTP sites: The place that Doomworld works off of . . .

BBS numbers: I don't even know what the Hell a BBS is.

Other: