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bisen11

Joined: 13 November 2003
Posts: 90
31 January 2005 19:43 (UK time)

I get the basics in g-max and that stuff but i want to know how i can get my map more deatailed.

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razorblade001

Joined: 24 January 2005
Posts: 107
04 February 2005 00:45 (UK time)

well, what do u mean by more detailed? If u mean stuff like trees and rocks, go to www.cnc-source.com there is a awsome download for trees and tanks and stuff. U can also use vertex paint which gives ur map multiple textures. go to www.cncden.com and cheak out ACKs map tutoral it will tell u how to do vertex paint. u can also make sock formations like a rock bridge.
there are alot more ideas in the tutorials at www.renhelp.co.uk

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bisen11

Joined: 13 November 2003
Posts: 90
05 February 2005 19:10 (UK time)

What i mean is when i make like a box how do i go inside it and start editing it and stuff like that.

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me_mantis

Joined: 26 September 2003
Posts: 1145
07 February 2005 15:55 (UK time)

Poof! Out of nowhere comes Me_Mantis the Moderator!

GMAX is basically a watered down version of 3DS MAX, and it does basically the same stuff as it. I use both, so I would know. Anyways, a very useful thing to try is getting the tutorials that can be found @ <link> http://www4.discreet.com/gmax/gmax.php?id=905 </link> or somewhere around here.
If these don't help, send me an e-mail throught the contact link @ meteormods.com.

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bisen11

Joined: 13 November 2003
Posts: 90
07 February 2005 19:53 (UK time)

What i wan't to know right now is how to like cut holes in things. For instance i want to make an entrance into a box because it's supposed to be a building.

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me_mantis

Joined: 26 September 2003
Posts: 1145
07 February 2005 20:41 (UK time)

How it can be done is like this: Make a box, whatever size you want, with like 5 or so segments on each side. Select the segments you wish to use to make a door, or whatever and extrude them into the building. Another way of doing this would be to extrude a bow with a door in it with a C shape, and make a roof for it.
For additional info search yahoo.com for gmax tutorials
If none of this helps, send me an e-mail, and ill make a tutorial for you. =)

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bisen11

Joined: 13 November 2003
Posts: 90
07 February 2005 22:02 (UK time)

Yeah... i better send an email... Some pictures n stuff would be nice for it :D

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razorblade001

Joined: 24 January 2005
Posts: 107
08 February 2005 02:58 (UK time)

o so u wanna learn tunnals? ok u need to know how to use a certian tool, i forget the name it starts w/ a "B". there is a tutorial on it at www.renhelp.co.uk. plus loads of other ones too, u should cheak it out!


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razorblade001

Joined: 24 January 2005
Posts: 107
09 February 2005 00:59 (UK time)

o and even if the way me_mantis says works, its not the right way to do it. Use boolean, it comes out better and more profesional looking. (i remembered the name, boolean)

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razorblade001

Joined: 24 January 2005
Posts: 107
09 February 2005 00:59 (UK time)

i dident mean it like that i just said that if he thought ur way was confusing, he could use another way... there equal but two toltaly ways to do it


Edited: 19 February 2005 19:08


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bisen11

Joined: 13 November 2003
Posts: 90
09 February 2005 01:40 (UK time)

If i new how to use boolean... the tutorial on renhelp is confusing.

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me_mantis

Joined: 26 September 2003
Posts: 1145
09 February 2005 14:06 (UK time)

"o and even if the way me_mantis says works, its not the right way to do it."

Dude. That totally depends on the result you want when you are done. There are a few ways or doing it, and the boolean way is actually the one that I am going to try, because I don't really use g-max to make buildings. I usually use iron cad(ironcad.com) and import the models. You can also make a conplicated building by extruding a floorplan, and cutting you the doors.

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