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arezey

Joined: 16 June 2005
Posts: 1599
30 November 2005 20:03 (UK time)

Hey guys! I've got something that starts with "b" and has 4 letters and ends in "a". Quess?
















Yeah, I have done the first map of M2:M1 (it <b>was</b> hard but...)! I'm going to have you get the Beta 1.0 of it. I just need to patch it.

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arezey

Joined: 16 June 2005
Posts: 1599
01 December 2005 20:31 (UK time)

Oh, sorry for the delay, been so busy and my install creator was crashing the system, needed to shut it down and wait...
Attached Files
 m2m1beta1_0.exe (10391.5 KB) Executable Program File


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arezey

Joined: 16 June 2005
Posts: 1599
05 December 2005 19:35 (UK time)

Why people never post in this topic?

Edited: 05 December 2005 19:35


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James Bunting
Joined: 17 September 2003
Posts: 1301
05 December 2005 19:36 (UK time)

I played the beta and thought it was great, it is just like M1.

Perhaps I should add a "resize map" function in the Map Editor so you can sort out the size of that first level.

Edit:
Or perhaps you could make the first 2 levels in a single map. When M1 was made the maps were spit to improve performance lol.

Edited: 05 December 2005 19:38


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arezey

Joined: 16 June 2005
Posts: 1599
05 December 2005 19:39 (UK time)

Nice. You know, the place where is that combine, I placed every dust object in the same coordinates! I tried to make it as M1 as it can be M1! I am starting to make the Village map now. I think this mod replaces the droppen antartica mod.

<b>Edit:</b> If you are make a resize function, could it be so, that you could choose, where it is cropped. Like, it would show you the map and the cropping parts. Then you could resize the area, so that it crops off the unwanted edges for example (like the southern water sector on the south of the map).

Also, I cropped a new icon from the M2:M1 mod screenie I had. As I will no longer mod Antartica (I had certainly not enough material), I'll start as the secondary project as M2:Secret Agency. It will be a mod like M2 Regular, this time it will be Reds and Secret Agencys instead of Reds and GNVs.

Edited: 05 December 2005 19:50


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arezey

Joined: 16 June 2005
Posts: 1599
14 January 2006 15:15 (UK time)

<h2>Ok, there is Beta 1,1 coming up.</h2>

Papercut though, could I use the last frame of some of your WW3 M1 unit wasted sprites? Would make the mod more realistic when the objects do not disappear when they get killed. And I would also to put them monographic, but I would name you at the credits (if James ever puts the storyline in!!!!)

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
15 January 2006 23:33 (UK time)

Feel free. =)
*Papercut
Pro-Murder.
Legalize Crime.


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arezey

Joined: 16 June 2005
Posts: 1599
16 January 2006 19:09 (UK time)

Nice!

I'll start working on it now...

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Rondom

Joined: 03 December 2005
Posts: 65
08 February 2006 14:25 (UK time)

Yeah thats cool :]

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arezey

Joined: 16 June 2005
Posts: 1599
08 February 2006 17:02 (UK time)

Yeh. I add Papercut's wasted sprites for the next release. There will be:

* papercut's wasted sprites
* the art student, was missing
* the Enemy Headquarters map
* papercut's tiles as textures
* some maps that are not ready, if you know how to do these, you can help me with them (farm, laststand and alpha + delta converting [means that the sector work is done but objects and textures needed to be changed])

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Rondom

Joined: 03 December 2005
Posts: 65
09 February 2006 16:37 (UK time)

YES !

Id like verry much !
How i start ?

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arezey

Joined: 16 June 2005
Posts: 1599
09 February 2006 19:59 (UK time)

Well, there is an installer coming on friday, download it and you can deal with the new stuff I got.

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